Profile

Daiyu    visual designer

born in Japan , – I’ve been started drawing since 1 year old

Open mind / passion for art details
Areas of expertise:
planning & ideas / design & Art direction / project management / teamwork facilitation & revitalization

> Working in the design industry for more than 15 years, after graduated Kobe design university
> Experienced the world’s culture and history more than 10 years, for getting inspirations
> Combining the design skills and inspirations into the game development

Game design
Unity & C#  ,
Solo developed & published >> Paw Paw Destiny ( Nintendo Switch / Steam )
Planning & Concept art, mock‐up & Prototype
System & Level design, mapping & pacing, Narrative & scenario making
UX/UI, Pixel art, ShaderGraph, Effect making, Sound design

Marketing, Monetization, debugging, mobile porting (I can’t do 3D modeling & rigging)

Drawing & Story telling
Character design >> 桃神鬼姫伝
Manga published on Amazon kindle >> おかげ犬物語

Video & Web & Graphic
AfterEffects, Premiere >> Video works
VFX / Motion graphics / Video shooting & editing / Storyboarding
Web design / Graphic design

English communication
Global, flexible thinking and communication with international perspective

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